Kohesio: discover EU projects in your region

project info
Start date: 1 July 2021
End date: 31 December 2022
funding
Fund: European Social Fund (ESF)
Total budget: 166 006,00 €
EU contribution: 16 826,00 € (10,14%)
programme
Programming period: 2014-2020
Managing authority: työ- ja elinkeinoministeriö, yritys- ja alueosaston rakennerahastot ja koheesiopolitiikka -ryhmä
European Commission Topic

Digital skills for fish rivers

The European Commission has drawn attention to the skills gap in digital skills and has focused resources on development. Currently 42 % of EU citizens do not have sufficient basic digital skills. The figure for employees is 37 %. To address the educational gap and develop digital skills, a new “Digital Education Action Plan 2021-2027” has been set up, the principles of which will also be applied by this project.The Digital for Fishing Rivers project will inform our team about the opportunities offered by the new service platform and provide low-threshold advice, guidance, teaching and training. The aim is to develop the digital skills of people of working age (aged 16-64) at risk of social exclusion and to improve the digital skills of the organisation’s employees in order to strengthen their position in the labour market. The project will create a training concept that guides the use of the new Municipality-Akkuna interface, which brings together all services to a single window, which utilises a virtual learning environment and existing teaching methods. The training methods consist of three levels based on the learner: 1) face-to-face education and digital education at library service points and service units 2) distance teaching and training of digital skills at village halls’ digital training points (3) distance teaching and training of digital skills in a virtual reality learning environment/urban space The first step is to train the staff of the wellbeing service units to use the Kunta battery. At the same time, the training methods suitable for the customer group of service units are identified, which correspond to the starting level of their digital service competence. During the launch phase of the service platform, those involved in the local employment experiment will be trained to use a new service platform that will improve the accessibility of services by bringing them together. On the platform, you can use one login with strong authentication (Finomi.fi service), which allows you to bring all official services to one “digi-lock”. The service platform enables two-way communication, guidance, counselling and teaching, which brings interaction, community and local services to the home machine. The training phase is carried out using traditional local education in the city’s service units, village houses and by offering a new immersive experience and learning environment built in virtual reality. The virtual space created for Kalajoki Academy’s AltSpaceVR service and the 3D modeled urban spaces are used as a learning environment for virtual reality. The virtual space will be positioned as well as personalised customer advice in a new learning environment. AltSpaceVR learning environment is traditionally available through computer browser software, mobile devices or VR glasses. Virtual space is also used in close-up and contact teaching as well as in digitutor training. It also makes it possible to carry out consultations with our working-age population and a free dialogue.

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