Kohesio: discover EU projects in your region

project info
Start date: 1 March 2025
End date: 31 December 2027
funding
Fund: European Social Fund Plus (ESF+)
Total budget: 197 244,00 €
EU contribution: 118 346,00 € (60%)
programme
Programming period: 2021-2027
European Commission Topic
European Commission Topic

InnoXR

The InnoXR project focuses on developing competence in the social and health care sector within the Kainuu wellbeing services county and the university of applied sciences. It leverages XR technology and artificial intelligence (AI) to enhance education and training. The project's development work encompasses the entire Kainuu region and targets all occupational groups in the health and social services sector. To ensure equitable access to competence development, the project will incorporate remote participation opportunities, allowing individuals in all Kainuu municipalities to benefit. It recognizes the need for diverse learning approaches, catering to various learning styles. This initiative aims to equip health and social services professionals with the necessary skills to thrive in a rapidly evolving sector, ultimately enhancing the sector's ability to attract and retain talent. New methods of competence development will support students in their studies and prepare them to utilize these skills effectively in their future careers. Additionally, students will play a crucial role in guiding professionals on the use of XR technology, AI, digital methods, and remote connections. The main implementer of the project is Kajaani University of Applied Sciences (KAMK), partnered with Kainuu wellbeing services county (Kainuun HVA). Health and social services professionals face increasing demands for diverse competencies due to societal and technological changes. It's essential to facilitate high-quality, cost-effective competence development that is accessible to everyone, regardless of location. To address these challenges, the project employs XR technology, along with other digital methods, AI, and remote connections. XR technology, which includes both virtual reality (VR) and augmented reality (AR), enhances learning experiences through sensory immersion techniques. Utilizing XR requires devices such as VR or AR glasses. In a virtual reality setting, learners engage in a simulated but realistic environment. In augmented reality, learners interact with the real world while interacting digitally with digital elements like images, videos, or holograms, creating learning scenarios that are not accessible in real life. AI plays a crucial role in implementing innovations within the project and aids in content production. For instance, XR technologies may utilize AI capabilities such as motion or speech recognition. Additionally, AI can contribute to designing and implementing other digital competence development solutions, thereby enhancing the AI skills of students and professionals involved in the project. Remote connections allow a broader group of learners to participate in competence development, moving beyond traditional face-to-face methods. This can lead to hybrid implementations where some participants are present in-person while others join remotely. KAMK has previously experienced success with remote methods in nursing education through the DIGIHOI – DON'T LEAVE project (ESF). Remote and hybrid approaches have been beneficial, especially in simulation exercises, improving study progress for those unable to attend in-person sessions. The InnoXR project aims to further develop remote competence development methods and enhance the necessary pedagogical and technological skills for the social and healthcare sector. A unique aspect of this project is the expansion of XR technologies, traditionally focused on face-to-face instruction, into distance learning, allowing greater participation regardless of location. The InnoXR project will create new competence development methods using XR technology to deepen understanding of neurodevelopmental and psychiatric disorders, practice responses to workplace violence, and improve wound care training. The Clever Simulation Entertainment (Clever team) at KAMK will implement these training modules, which are both timely and in demand in preparatory education and the workforce. Additionally, further educational topics will be identified based on needs, potentially including AR exercises, remote simulations, and on-demand competence development content. The development of this project involves health and social services professionals from Kainuu, along with KAMK students and teachers. At the start of the project, we will assess their skills, needs, and expectations. This current state analysis will inform our planning of the project's activities. We will also collaborate with other health and social services professionals, clients/patients, and their loved ones. Additionally, a comprehensive study of existing competence development solutions will be conducted. New competence development solutions will be implemented based on the needs and desires of future users, ensuring that both content experts and experienced participants are actively involved in the implementation phase. This approach helps guarantee the quality of the products being developed. After piloting, future us

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